More than the driving, though, what sets Grid Autosport apart - and what's perhaps most exciting for Codemasters' traditional fans - is the racing. Few games set out to replicate the noisy tussle of pack racing - to my mind, only the original Grid and Simbin's excellent Race Pro made any effort on consoles in the past generation - and Grid Autosport picks up the baton with aplomb. Offline races are combative yet courteous (though that may not be the case when going wheel-to-wheel with the returning Ravenwest team), with AI aggressively defending their lines and exploiting gaps you leave while never overstepping the mark. It's the kind of game where a well-earned fourth place taken after trading paint with another driver feels just as heroic as some of the more isolated victories you take elsewhere, and hopefully it'll transition to both two-player split-screen and online where 12-player races are supported, alongside clan support for up to 100 team members.
Grid Autosport is the Codemasters game many have been waiting years for, then, although there are still a couple of areas keeping it back from being the finished deal just yet. A generous amount of real racing cars are included (not, thankfully, split across a bewildering tangle of pre-order bonuses either this time out), yet a lack of official racing licences still grates, so it's not quite the return of the traditional British Touring Car Championship content some had been holding out for. A shame given the rude health that series is currently enjoying, and looking to the wider world of motorsport it's also something of a missed opportunity given the many series seemingly ripe for the picking.
Then there's the matter of Grid Autosport missing out on the new generation of consoles, with no PS4 or Xbox One versions in the planning. PC owners won't be too put out, and will also feel the benefit of being the lead platform this time out, with 4K support ensuring that, with the right bit of hardware behind it, Grid Autosport will be the measure of any thing we've seen on the new consoles. For Codemasters, the decision to stick with is as much to do with logic and reason - the new Ego engine isn't quite ready, and the many traditional fans that Grid Autosport is aimed at aren't ready either to make the leap - as it has with a more personal desire to see out what started so well all those years ago.
"We've talked a lot about what Grid 2 was, and how it didn't service our core fans. I wanted to do something - a last hurrah if you like. This is the game that shows you what's doable, and what's possible," says Moody. "For me, it's more about unfinished business on those consoles."