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deep down [PS4]


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At 0:50, Ono explains that you’ll be exploring dungeons as a way to solve these mysteries. These dungeons will be filled with various gimmicks and traps, so going through them won’t be easy. According to Ono, these gimmicks will be randomly generated, but a lot of them will appear based on certain algorithms.

 

 

For now, you might see things like fire coming out of walls, but eventually, the map will play a bigger role in the traps, and you’ll be studying them and slowly learning what kind of traps you should expect as you gain more experience in understanding the maps.

 

There may be certain events that could cause the walls to shift, and depending on the situation, you might find alternate routes or even hidden memories. Being able to make it entertaining by having all kinds of hidden objects is one of the features Capcom are working on at the moment, Ono says.

 

At 1:52, Ono talks a little about weapons in deep down. He explains that in most action games, if you continue using the same weapon for a period of time, you might eventually lose it. In deep down, the weapons will, instead, deteriorate over time. For example, weapons might begin to rust or silver could lose its shine.

 

Depending on the condition of your weapon, your abilities might also change. This feature is where the new generation of graphics will come into play, as players will need to keep a close eye on their weapon to judge its condition while exploring dungeons.

 

At the 2:48 mark, Ono is asked what’s been his favorite part of the development of deep down, thus far. His answer is the multiplayer feature, which he looks forward to having people try it out, and expects for some sort of event in the near future where players will get to test it for themselves.

 

 

Finally, Ono shares a message for fans:

 

 

“It’s already been over a year since we made the announcement in February of last year, at New York,” says Ono. “We also showed some gameplay last September during the Tokyo Game Show. Some of you might be saying ‘still not done yet?’ or ‘are you guys even getting anywhere?’ but I’m listening to all your voices at various bulletin boards.”

 

 

 

“I’m also listening to all the complaints. And for this reason, we’re currently working hard on something that will make you guys think, ‘Oh, so that’s why it took so long!’”

 

 

 

“We’d like to release a beta service for you guys as soon as possible, and we’d also like to prepare an occasion for you to out the multiplayer out soon, as I mentioned earlier,” he continues. “We’re working hard so you can get to try out deep down on the PlayStation 4, so please wait just a little longer. We’ll do our best to bring you the latest information as soon as possible!”

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  • 5 months later...
  • 3 weeks later...
  • 5 months later...

http://www.eurogamer.net/articles/2015-02-19-capcom-insists-ps4-action-rpg-deep-down-is-still-alive

 

Capcom insists PS4 action RPG Deep Down is still alive

"The ideas we had before might not have been good enough."

 

 

 

Capcom has insisted Deep Down, its missing in action free-to-play action role-playing game, is still alive despite months of silence.

 

We haven't seen anything of the game since its 2014 Tokyo Game Show trailer. And some have wondered whether Capcom had decided to cancel its development in order to focus on the recently-revealed Dragon's Dogma Online, which appears to be much closer to release.

 

But in a new interview with Japanese website 4Gamer (via Siliconera), Capcom's Yoshinori Ono said Deep Down was still in development, but had undergone a change.

 

"It looks like Deep Down will take just a little longer," Ono said.

 

"It also looks like some people are starting to ask 'did the development come to a halt?' but it's nothing like that.

 

"We're thinking about showing something that looks completely different from what previously shown, although it might be a while from now."

 

It's unclear how, exactly, Deep Down has changed since it was unveiled in 2013 as part of a stunning tech demo for Capcom's new Panta Rhei engine. But, what is clear, going by Ono's comments, is that what had been made wasn't up to scratch.

 

"The ideas we have for the game are much larger now compared to when we first announced it," he revealed. "Rather, the ideas we had before might not have been good enough.

 

"When it comes to the service of online games, it's a long-term challenge, so we must make sure to do the necessary parts correctly at the launch of the service, otherwise it'd be a shame to have an amusing game and not have any players stick around.

 

"When looking back at the previous ideas we had for Deep Down, we felt concerns about it not being able to capture an audience as we would've liked, so it was decided to give it more time so that we can further enhance it."

 

Deep Down was once scheduled for release on PlayStation 4 at some point in 2015, with a beta set for Japan. But the beta was delayed and Capcom's energy appears to have shifted to Dragon's Dogma Online. Neither games have confirmed western launches.

 

As of last year, Deep Down was set in both 1494, when you delve deep down into dungeons to fight horrible great monsters as a knight in shining armour, and futuristic New York circa 2094.

 

In the video, below, we get to see both portions of the game. The medieval dungeon crawling is in third-person, while the New York section appears to be in first-person.

 

Cooperative gameplay for two and four players is also showcased, with small groups of heavily-armed fighters teaming up to slash away at the game's enemies.

 

Na dann bin ich ja mal gespannt, was es letztlich wird. Und vor allem WANN es wird :).

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  • 11 months later...
Ich habe Zeit...:lol:

 

Sehr gut, dann wollen wir den Thread nach einem Jahr Pause mal wieder Leben einhauchen :lol:

 

It seems Deep Down is still alive, as stated by new trademark extension

 

1454972984-deep-down-trademark-extension-4.jpg

 

http://tsdr.uspto.gov/documentviewer?caseId=sn86017623&docId=ESU20160206154718#docIndex=0&page=1

 

Herr Gott die sollen mal vorwärts machen :ugly:

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Sehr gut, dann wollen wir den Thread nach einem Jahr Pause mal wieder Leben einhauchen :lol:

 

It seems Deep Down is still alive, as stated by new trademark extension

 

1454972984-deep-down-trademark-extension-4.jpg

 

http://tsdr.uspto.gov/documentviewer?caseId=sn86017623&docId=ESU20160206154718#docIndex=0&page=1

 

Herr Gott die sollen mal vorwärts machen :ugly:

 

Ja das passt dann schon, wird im 2017 rauskommen :crazytroll:

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  • 11 months later...
Is this still a thing? :lol: Dachte das wäre schon längst gecanceled worden...

 

Ja und nein :lol:

 

http://www.playstationlifestyle.net/2016/08/08/capcoms-deep-down-is-still-in-development/

 

Letzte Meldung vom August 2016. Es gibt 3 Möglichkeiten:

 

a) sie schweigen es zu Tode (wahrscheinlich)

b) sie beerdigen es offiziell (wahrscheinlich)

c) sie haben alles generalüberholt und zeigen an der E3 in diesem Jahr unfassbar geil aussehendes Pro-Material (unwahrscheinlich)

 

:ugly:

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